BACKGAMMON(6) BSD Games Manual BACKGAMMON(6)NAMEbackgammon — the game of backgammonSYNOPSISbackgammon [-] [-nrwb] [-pr] [-pw] [-pb] [-t term] [-s file]
DESCRIPTION
This program lets you play backgammon against the computer or against a
"friend". All commands are only one letter, so you don't need to type a
carriage return, except at the end of a move. The program is mostly
self-explanatory, so that a question mark (?) will usually get some help.
If you answer `y' when the program asks if you want the rules, you will
get text explaining the rules of the game, some hints on strategy,
instructions on how to use the program, and a tutorial consisting of a
practice game against the computer. A description of how to use the pro‐
gram can be obtained by answering `y' when it asks if you want instruc‐
tions.
The possible arguments for backgammon (most are unnecessary but some are
very convenient) consist of:
-n don't ask for rules or instructions
-r player is red (implies n)
-w player is white (implies n)
-b two players, red and white (implies n)
-pr print the board before red's turn
-pw print the board before white's turn
-pb print the board before both player's turn
-t term
terminal is type term, uses /usr/share/misc/termcap
-s file
recover previously saved game from file
Any unrecognized arguments are ignored. An argument of a lone `-' gets a
description of possible arguments.
If term has capabilities for direct cursor movement (see termcap(5))
backgammon ``fixes'' the board after each move, so the board does not
need to be reprinted, unless the screen suffers some horrendous malady.
Also, any `p' option will be ignored. (The `t' option is not necessary
unless the terminal type does not match the entry in the
/usr/share/misc/termcap data base.)
QUICK REFERENCE
When the program prompts by typing only your color, type a space or car‐
riage return to roll, or
d to double
p to print the board
q to quit
s to save the game for later
When the program prompts with 'Move:', type
p to print the board
q to quit
s to save the game
or a move, which is a sequence of
s-f move from s to f
s/r move one man on s the roll r separated by commas or spaces and
ending with a newline. Available abbreviations are
s-f1-f2
means s-f1,f1-f2
s/r1r2 means s/r1,s/r2
Use b for bar and h for home, or 0 or 25 as appropriate.
FILES
/usr/games/teachgammon rules and tutorial
/usr/share/misc/termcap terminal capabilities
AUTHORS
Alan Char
BUGS
The program's strategy needs much work.
BSD May 31, 1993 BSD