XrmGetResource(3X11) X11R5 XrmGetResource(3X11)NAME
XrmGetResource, XrmQGetResource, XrmQGetSearchList, XrmQGetSearchRe‐
source - retrieve database resources and search lists
SYNTAX
Bool XrmGetResource(database, str_name, str_class, str_type_return,
value_return)
XrmDatabase database;
char *str_name;
char *str_class;
char **str_type_return;
XrmValue *value_return;
Bool XrmQGetResource(database, quark_name, quark_class,
quark_type_return, value_return)
XrmDatabase database;
XrmNameList quark_name;
XrmClassList quark_class;
XrmRepresentation *quark_type_return;
XrmValue *value_return;
typedef XrmHashTable *XrmSearchList;
Bool XrmQGetSearchList(database, names, classes, list_return,
list_length)
XrmDatabase database;
XrmNameList names;
XrmClassList classes;
XrmSearchList list_return;
int list_length;
Bool XrmQGetSearchResource(list, name, class, type_return,
value_return)
XrmSearchList list;
XrmName name;
XrmClass class;
XrmRepresentation *type_return;
XrmValue *value_return;
ARGUMENTS
class Specifies the resource class.
classes Specifies a list of resource classes.
database Specifies the database that is to be used.
list Specifies the search list returned by
list_length
Specifies the number of entries (not the byte size) allocated
for list_return.
list_return
Returns a search list for further use.
name Specifies the resource name.
names Specifies a list of resource names.
quark_class
Specifies the fully qualified class of the value being
retrieved (as a quark).
quark_name
Specifies the fully qualified name of the value being
retrieved (as a quark).
quark_type_return
Returns the representation type of the destination (as a
quark).
str_class Specifies the fully qualified class of the value being
retrieved (as a string).
str_name Specifies the fully qualified name of the value being
retrieved (as a string).
str_type_return
Returns the representation type of the destination (as a
string).
type_return
Returns data representation type.
value_return
Returns the value in the database.
DESCRIPTION
The and functions retrieve a resource from the specified database.
Both take a fully qualified name/class pair, a destination resource
representation, and the address of a value (size/address pair). The
value and returned type point into database memory; therefore, you must
not modify the data.
The database only frees or overwrites entries on or A client that is
not storing new values into the database or is not merging the database
should be safe using the address passed back at any time until it
exits. If a resource was found, both and return otherwise, they return
delim %% The function takes a list of names and classes and returns a
list of database levels where a match might occur. The returned list
is in best-to-worst order and uses the same algorithm as for determin‐
ing precedence. If list_return was large enough for the search list,
returns otherwise, it returns
The size of the search list that the caller must allocate is dependent
upon the number of levels and wildcards in the resource specifiers that
are stored in the database. The worst case length is 3^n where n is
the number of name or class components in names or classes.
When using followed by multiple probes for resources with a common name
and class prefix, only the common prefix should be specified in the
name and class list to
The function searches the specified database levels for the resource
that is fully identified by the specified name and class. The search
stops with the first match. returns if the resource was found; other‐
wise, it returns
A call to with a name and class list containing all but the last compo‐
nent of a resource name followed by a call to with the last component
name and class returns the same database entry as and with the fully
qualified name and class.
MATCHING RULES
The algorithm for determining which resource database entry matches a
given query is the heart of the resource manager. All queries must
fully specify the name and class of the desired resource (use of "*"
and "?" are not permitted). The library supports up to 100 components
in a full name or class. Resources are stored in the database with
only partially specified names and classes, using pattern matching con‐
structs. An asterisk (*) is a loose binding and is used to represent
any number of intervening components, including none. A period (.) is
a tight binding and is used to separate immediately adjacent compo‐
nents. A question mark (?) is used to match any single component name
or class. A database entry cannot end in a loose binding; the final
component (which cannot be "?") must be specified. The lookup algo‐
rithm searches the database for the entry that most closely matches (is
most specific for) the full name and class being queried. When more
than one database entry matches the full name and class, precedence
rules are used to select just one.
The full name and class are scanned from left to right (from highest
level in the hierarchy to lowest), one component at a time. At each
level, the corresponding component and/or binding of each matching
entry is determined, and these matching components and bindings are
compared according to precedence rules. Each of the rules is applied
at each level, before moving to the next level, until a rule selects a
single entry over all others. The rules (in order of precedence) are:
1. An entry that contains a matching component (whether name, class,
or "?") takes precedence over entries that elide the level (that
is, entries that match the level in a loose binding).
2. An entry with a matching name takes precedence over both entries
with a matching class and entries that match using "?". An entry
with a matching class takes precedence over entries that match
using "?".
3. An entry preceded by a tight binding takes precedence over entries
preceded by a loose binding.
SEE ALSOXrmInitialize(3X11), XrmMergeDatabases(3X11), XrmPutResource(3X11),
XrmUniqueQuark(3X11)
Xlib - C Language X Interface
XrmGetResource(3X11)