gltexcoord2fnormal3fvertex3fsun man page on Solaris
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GLVERTEXSUN(3gl) GLVERTEXSUN(3gl)
NAME
glColor4ubVertex2fSUN, glColor4ubVertex2fvSUN, glColor4ubVertex3fSUN,
glColor4ubVertex3fvSUN, glColor3fVertex3fSUN, glColor3fVertex3fvSUN,
glNormal3fVertex3fSUN, glNormal3fVertex3fvSUN, glColor4fNormal3fVer‐
tex3fSUN, glColor4fNormal3fVertex3fvSUN, glTexCoord2fVertex3fSUN,
glTexCoord2fVertex3fvSUN, glTexCoord4fVertex4fSUN, glTexCoord4fVer‐
tex4fvSUN, glTexCoord2fColor4ubVertex3fSUN, glTexCoord2fColor4ubVer‐
tex3fvSUN, glTexCoord2fColor3fVertex3fSUN, glTexCoord2fColor3fVer‐
tex3fvSUN, glTexCoord2fNormal3fVertex3fSUN, glTexCoord2fNormal3fVer‐
tex3fvSUN, glTexCoord2fColor4fNormal3fVertex3fSUN, glTexCo‐
ord2fColor4fNormal3fVertex3fvSUN, glTexCoord4fColor4fNormal3fVer‐
tex4fSUN, glTexCoord4fColor4fNormal3fVertex4fvSUN, glReplacement‐
CodeuiVertex3fSUN, glReplacementCodeuiVertex3fvSUN, glReplacement‐
CodeuiColor4ubVertex3fSUN, glReplacementCodeuiColorubVertex3fvSUN,
glReplacementCodeuiColor3fVertex3fSUN, glReplacementCodeuiColor3fVer‐
tex3fvSUN, glReplacementCodeuiNormal3fVertex3fSUN, glReplacement‐
CodeuiNormal3fVertex3fvSUN, glReplacementCodeuiColor4fNormal3fVer‐
tex3fSUN, glReplacementCodeuiColor4fNormal3fVertex3fvSUN, glReplace‐
mentCodeuiTexCoord2fVertex3fSUN, glReplacementCodeuiTexCoord2fVer‐
tex3fvSUN, glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN, glReplace‐
mentCodeuiTexCoord2fNormal3fVertex3fvSUN, glReplacementCodeuiTexCo‐
ord2fColor4fNormal3fVertex3fSUN, glReplacementCodeuiTexCo‐
ord2fColor4fNormal3fVertex3fvSUN - specify a vertex and some of the
current vertex state
C SPECIFICATION
void glColor4ubVertex2fSUN( GLubyte r,
GLubyte g,
GLubyte b,
GLubyte a,
GLfloat x,
GLfloat y )
void glColor4ubVertex3fSUN( GLubyte r,
GLubyte g,
GLubyte b,
GLubyte a,
GLfloat x,
GLfloat y,
GLfloat z )
void glColor3fVertex3fSUN( GLfloat r,
GLfloat g,
GLfloat b,
GLfloat x,
GLfloat y,
GLfloat z )
void glNormal3fVertex3fSUN( GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z )
void glColor4fNormal3fVertex3fSUN( GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z )
void glTexCoord2fVertex3fSUN( GLfloat s,
GLfloat t,
GLfloat x,
GLfloat y,
GLfloat z )
void glTexCoord4fVertex4fSUN( GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w )
void glTexCoord2fColor4ubVertex3fSUN( GLfloat s,
GLfloat t,
GLubyte r,
GLubyte g,
GLubyte b,
GLubyte a,
GLfloat x,
GLfloat y,
GLfloat z )
void glTexCoord2fColor3fVertex3fSUN( GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat x,
GLfloat y,
GLfloat z )
void glTexCoord2fNormal3fVertex3fSUN( GLfloat s,
GLfloat t,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z )
void glTexCoord2fColor4fNormal3fVertex3fSUN( GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z )
void glTexCoord4fColor4fNormal3fVertex4fSUN( GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w )
void glReplacementCodeuiVertex3fSUN( GLuint rc,
GLfloat x,
GLfloat y,
GLfloat z )
void glReplacementCodeuiColor4ubVertex3fSUN( GLuint rc,
GLubyte r,
GLubyte g,
GLubyte b,
GLubyte a,
GLfloat x,
GLfloat y,
GLfloat z )
void glReplacementCodeuiColor3fVertex3fSUN( GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat x,
GLfloat y,
GLfloat z )
void glReplacementCodeuiNormal3fVertex3fSUN( GLuint rc,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z )
void glReplacementCodeuiColor4fNormal3fVertex3fSUN( GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z )
void glReplacementCodeuiTexCoord2fVertex3fSUN( GLuint rc,
GLfloat s,
GLfloat t,
GLfloat x,
GLfloat y,
GLfloat z )
void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( GLuint rc,
GLfloat s,
GLfloat t,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z )
void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( GLuint
rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z )
PARAMETERS
rc Specify replacement code.
s, t, p, q
Specify s, t, r, and q texture coordinates.
r, g, b, a
Specify new red, green, blue, alpha values for the current
color.
nx, ny, nz
Specify the x, y, and z coordinates of the new current normal.
x, y, z, w
Specify x, y, z, and w coordinates of a vertex.
Not all parameters are present in all forms of the command.
C SPECIFICATION
void glColor4ubVertex2fvSUN( const GLubyte *c,
const GLfloat *v )
void glColor4ubVertex3fvSUN( const GLubyte *c,
const GLfloat *v )
void glColor3fVertex3fvSUN( const GLfloat *c,
const GLfloat *v )
void glNormal3fVertex3fvSUN( const GLfloat *n,
const GLfloat *v )
void glColor4fNormal3fVertex3fvSUN( const GLfloat *c,
const GLfloat *n,
const GLfloat *v )
void glTexCoord2fVertex3fvSUN( const GLfloat *t,
const GLfloat *v )
void glTexCoord4fVertex4fvSUN( const GLfloat *t,
const GLfloat *v )
void glTexCoord2fColor4ubVertex3fvSUN( const GLfloat *t,
const GLubyte *c,
const GLfloat *v )
void glTexCoord2fColor3fVertex3fvSUN( const GLfloat *t,
const GLfloat *c,
const GLfloat *v )
void glTexCoord2fNormal3fVertex3fvSUN( const GLfloat *t,
const GLfloat *n,
const GLfloat *v )
void glTexCoord2fColor4fNormal3fVertex3fvSUN( const GLfloat *t,
const GLfloat *c,
const GLfloat *n,
const GLfloat *v )
void glTexCoord4fColor4fNormal3fVertex4fvSUN( const GLfloat *t,
const GLfloat *c,
const GLfloat *n,
const GLfloat *v )
void glReplacementCodeuiVertex3fvSUN( const GLuint *rc,
const GLfloat *v )
void glReplacementCodeuiColor4ubVertex3fvSUN( const GLuint *rc,
const GLubyte *c,
const GLfloat *v )
void glReplacementCodeuiColor3fVertex3fvSUN( const GLuint *rc,
const GLfloat *c,
const GLfloat *v )
void glReplacementCodeuiNormal3fVertex3fvSUN( const GLuint *rc,
const GLfloat *n,
const GLfloat *v )
void glReplacementCodeuiColor3fVertex3fvSUN( const GLuint *rc,
const GLfloat *c,
const GLfloat *v )
void glReplacementCodeuiColor4fNormal3fVertex3fvSUN( const GLuint *rc,
const GLfloat *c,
const GLfloat *n,
const GLfloat *v )
void glReplacementCodeuiTexCoord2fVertex3fvSUN( const GLuint *rc,
const GLfloat *t,
const GLfloat *v )
void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( const GLuint
*rc,
const GLfloat *t,
const GLfloat *n,
const GLfloat *v )
void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( const
GLuint *rc,
const GLfloat *t,
const GLfloat *c,
const GLfloat *n,
const GLfloat *v )
PARAMETERS
rc Specifies a pointer to an unsigned int, which specifies the
replacement code.
t Specifies a pointer to an array of two or four elements, which
in turn specify the s, t, r, q texture coordinates.
c Specifies a pointer to an array that contains red, green, blue,
and (sometimes) alpha values.
n Specifies a pointer to an array of three elements: the x, y, and
z coordinates of the new current normal.
v Specifies a pointer to an array of two, three, or four elements,
which in turn specify the x, y, z, w coordinates of a vertex.
DESCRIPTION
glVertexSUN commands are SUN-specific extension used to specify ver‐
tices along with some of the vertex state, such as color, normal, and
texture coordinates. When these commands are called outside of
Begin/glEnd pairs, the vertex component will be ignored.
SEE ALSO
glBegin, glColor, glNormal, glTexCoord, glReplacementCode, glVertex
7 Jan 99 GLVERTEXSUN(3gl)
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