GLMULTITEXCOORD(3gl)GLMULTITEXCOORD(3gl)NAME
glMultiTexCoord1dARB, glMultiTexCoord1fARB, glMultiTexCoord1iARB,
glMultiTexCoord1sARB, glMultiTexCoord2dARB, glMultiTexCoord2fARB,
glMultiTexCoord2iARB, glMultiTexCoord2sARB, glMultiTexCoord3dARB,
glMultiTexCoord3fARB, glMultiTexCoord3iARB, glMultiTexCoord3sARB,
glMultiTexCoord4dARB, glMultiTexCoord4fARB, glMultiTexCoord4iARB,
glMultiTexCoord4sARB, glMultiTexCoord1dvARB, glMultiTexCoord1fvARB,
glMultiTexCoord1ivARB, glMultiTexCoord1svARB, glMultiTexCoord2dvARB,
glMultiTexCoord2fvARB, glMultiTexCoord2ivARB, glMultiTexCoord2svARB,
glMultiTexCoord3dvARB, glMultiTexCoord3fvARB, glMultiTexCoord3ivARB,
glMultiTexCoord3svARB, glMultiTexCoord4dvARB, glMultiTexCoord4fvARB,
glMultiTexCoord4ivARB, glMultiTexCoord4svARB - set the
current texture coordinates
C SPECIFICATION
void glMultiTexCoord1dARB( GLenum target,
GLdouble s )
void glMultiTexCoord1fARB( GLenum target,
GLfloat s )
void glMultiTexCoord1iARB( GLenum target,
GLint s )
void glMultiTexCoord1sARB( GLenum target,
GLshort s )
void glMultiTexCoord2dARB( GLenum target,
GLdouble s,
GLdouble t )
void glMultiTexCoord2fARB( GLenum target,
GLfloat s,
GLfloat t )
void glMultiTexCoord2iARB( GLenum target,
GLint s,
GLint t )
void glMultiTexCoord2sARB( GLenum target,
GLshort s,
GLshort t )
void glMultiTexCoord3dARB( GLenum target,
GLdouble s,
GLdouble t,
GLdouble r )
void glMultiTexCoord3fARB( GLenum target,
GLfloat s,
GLfloat t,
GLfloat r )
void glMultiTexCoord3iARB( GLenum target,
GLint s,
GLint t,
GLint r )
void glMultiTexCoord3sARB( GLenum target,
GLshort s,
GLshort t,
GLshort r )
void glMultiTexCoord4dARB( GLenum target,
GLdouble s,
GLdouble t,
GLdouble r,
GLdouble q )
void glMultiTexCoord4fARB( GLenum target,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat q )
void glMultiTexCoord4i( GLenum target,
GLint s,
GLint t,
GLint r,
GLint q )
void glMultiTexCoord4s( GLenum target,
GLshort s,
GLshort t,
GLshort r,
GLshort q )
PARAMETERS
target Specifies texture unit whose coordinates should be modified.
The number of texture units is implementation dependent, but
must be atleast two. Must be one of GL_TEXTUREi_ARB where
0<=i<GL_MAX_TEXTURE_UNITS_ARB, which is an implementation-
dependent value.
s, t, r, q
Specify s, t, r, and q texture coordinates for target texture
unit. Not all parameters are present in all forms of the com‐
mand.
C SPECIFICATION
void glMultiTexCoord1dvARB( GLenum target,
const GLdouble *v )
void glMultiTexCoord1fvARB( GLenum target,
const GLfloat *v )
void glMultiTexCoord1ivARB( GLenum target,
const GLint *v )
void glMultiTexCoord1svARB( GLenum target,
const GLshort *v )
void glMultiTexCoord2dvARB( GLenum target,
const GLdouble *v )
void glMultiTexCoord2fvARB( GLenum target,
const GLfloat *v )
void glMultiTexCoord2ivARB( GLenum target,
const GLint *v )
void glMultiTexCoord2svARB( GLenum target,
const GLshort *v )
void glMultiTexCoord3dvARB( GLenum target,
const GLdouble *v )
void glMultiTexCoord3fvARB( GLenum target,
const GLfloat *v )
void glMultiTexCoord3ivARB( GLenum target,
const GLint *v )
void glMultiTexCoord3svARB( GLenum target,
const GLshort *v )
void glMultiTexCoord4dvARB( GLenum target,
const GLdouble *v )
void glMultiTexCoord4fvARB( GLenum target,
const GLfloat *v )
void glMultiTexCoord4ivARB( GLenum target,
const GLint *v )
void glMultiTexCoord4svARB( GLenum target,
const GLshort *v )
PARAMETERS
target Specifies texture unit whose coordinates should be modified.
The number of texture units is implementation dependent, but
must be atleast two. Must be one of GL_TEXTUREi_ARB where
0<=i<GL_MAX_TEXTURE_UNITS_ARB, which is an implementation-
dependent value.
v Specifies a pointer to an array of one, two, three, or four
elements, which in turn specify the s, t, r, and q texture
coordinates.
DESCRIPTION
glMultiTexCoord specifies texture coordinates in one, two, three, or
four dimensions. glMultiTexCoord1ARB sets the current texture coordi‐
nates to (s, 0, 0, 1); a call to
glMultiTexCoord2ARB sets them to (s, t, 0, 1). Similarly, glMultiTex‐
Coord3ARB specifies the texture coordinates as (s, t, r, 1), and glMul‐
tiTexCoord4ARB defines all four components explicitly as (s, t, r, q).
The current texture coordinates are part of the data that is associated
with each vertex and with the current raster position. Initially, the
values for s, t, r, and q are (0, 0, 0, 1).
NOTES
glMultiTexCoordARB is only supported if GL_ARB_multitexture is included
in the string returned by glGetString when called with the argument
GL_EXTENSIONS.
The current texture coordinates can be updated at any time. In partic‐
ular,
glMultiTexCoordARB can be called between a call to glBegin and the cor‐
responding call to glEnd.
It is always the case that GL_TEXTUREi_ARB = GL_TEXTURE0_ARB + i.
ASSOCIATED GETS
glGet with argument GL_CURRENT_TEXTURE_COORDS with appropriate texture
unit selected
SEE ALSO
glActiveTextureARB, glClientActiveTextureARB, glTexCoord, glTexCoord‐
Pointer, glVertex
03 May 01 GLMULTITEXCOORD(3gl)