glVertex3dv man page on Solaris

Man page or keyword search:  
man Server   20652 pages
apropos Keyword Search (all sections)
Output format
Solaris logo
[printable version]

GLVERTEX(3gl)							 GLVERTEX(3gl)

NAME
       glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f,
       glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s,
       glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVer‐
       tex3fv,	glVertex3iv,  glVertex3sv,  glVertex4dv,  glVertex4fv,	glVer‐
       tex4iv, glVertex4sv - specify a vertex

C SPECIFICATION
       void glVertex2d( GLdouble x,
			GLdouble y )
       void glVertex2f( GLfloat x,
			GLfloat y )
       void glVertex2i( GLint x,
			GLint y )
       void glVertex2s( GLshort x,
			GLshort y )
       void glVertex3d( GLdouble x,
			GLdouble y,
			GLdouble z )
       void glVertex3f( GLfloat x,
			GLfloat y,
			GLfloat z )
       void glVertex3i( GLint x,
			GLint y,
			GLint z )
       void glVertex3s( GLshort x,
			GLshort y,
			GLshort z )
       void glVertex4d( GLdouble x,
			GLdouble y,
			GLdouble z,
			GLdouble w )
       void glVertex4f( GLfloat x,
			GLfloat y,
			GLfloat z,
			GLfloat w )
       void glVertex4i( GLint x,
			GLint y,
			GLint z,
			GLint w )
       void glVertex4s( GLshort x,
			GLshort y,
			GLshort z,
			GLshort w )

PARAMETERS
       x, y, z, w
		Specify	 x,  y,	 z,  and  w  coordinates of a vertex.  Not all
		parameters are present in all forms of the command.

C SPECIFICATION
       void glVertex2dv( const GLdouble *v )
       void glVertex2fv( const GLfloat *v )
       void glVertex2iv( const GLint *v )
       void glVertex2sv( const GLshort *v )
       void glVertex3dv( const GLdouble *v )
       void glVertex3fv( const GLfloat *v )
       void glVertex3iv( const GLint *v )
       void glVertex3sv( const GLshort *v )
       void glVertex4dv( const GLdouble *v )
       void glVertex4fv( const GLfloat *v )
       void glVertex4iv( const GLint *v )
       void glVertex4sv( const GLshort *v )

PARAMETERS
       v      Specifies a pointer to an array of two, three, or four elements.
	      The elements of a two-element array are x and y; of a three-ele‐
	      ment array, x, y, and z; and of a four-element array, x,	y,  z,
	      and w.

DESCRIPTION
       glVertex commands are used within glBegin/glEnd pairs to specify point,
       line, and polygon vertices.  The current	 color,	 normal,  and  texture
       coordinates are associated with the vertex when glVertex is called.

       When  only  x and y are specified, z defaults to 0 and w defaults to 1.
       When x, y, and z are specified, w defaults to 1.

NOTES
       Invoking glVertex outside of a glBegin/glEnd pair results in  undefined
       behavior.

SEE ALSO
       glBegin,	 glCallList,  glColor,	glEdgeFlag,  glEvalCoord,  glFogCoord,
       glIndex, glMaterial, glNormal,  glRect,	glSecondaryColor,  glTexCoord,
       glVertexPointer

				   15 Mar 97			 GLVERTEX(3gl)
[top]

List of man pages available for Solaris

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net